Recently, I have been blessed with the task of creating sounds for a level within a video game named "The Blacksmith." I was able to design and implement audio assets using my editing and recording skills I have developed through Protools. For one month, I have had the pleasure of using a spotting video to determine what assets were needed to bring the game to life. I was given the option of downloading some of the assets through a website, but was encouraged to create custom sounds of my own. I enjoyed  the experience of utilizing voiceovers and adding certain effects, such as reverb and eq. I also included some sampling to come up with some pretty unique sounds. After programming the audio assets, it was time to create a sound bank. Connecting Wwise to the game made everything a reality. Above is an example. Enjoy!